![]() ![]() Defeating an enemy will trigger an invisible 5 second countdown, during which any additional enemy killed will reward the player with a 30 kudos Quick Razor bonus. Accessing the skill menu will deactivate the tag. ![]() Tagging an opponent with a bullit dash will cause the Razor Wheel to fire homing buzzsaws, much like Copen's old gun's homing lasers (this doesn't cut enemies in half). The large buzzsaw can be launched like a yo-yo after purchasing the ability Boomerazor. The large saw is also capable of blocking the energy projectiles of nearly all common enemies in the game, but only a select few attacks from bosses (actually doing this is very impractical). This large saw holds Copen in place and has a long deactivation time, but can immediately be escaped with the ex weapon Whirling Chopper. Button mashing after the small saw produces a chainsaw swing from front to slightly overhead (also blocks physical projectiles), and mashing again after the chainsaw produces a large buzzsaw, which can be kept spinning by holding the button. Pressing the attack button produces a small buzzsaw which can block physical projectiles, and holding the saw keeps it constantly spinning but massively reduces its damage output. His laser gun, Divider, has been replaced by a new chain/buzz saw melee weapon known as the Razor Wheel, which can cut enemies in half. ![]() Dashing on the ground now results in the rocket powered Recoil Dash, which knocks enemies and objects back and normally does not tag, and results in Copen bouncing backwards (how far back can be adjusted with movement). However, unlike that game, which simply imported the gameplay of Azure Striker Gunvolt 2 with minor adjustments, LAiX2 radically overhauls and changes Copen's gameplay system.Ĭopen's armor has changed to automatically switch between two aesthetic "modes" depending on whether he is grounded or performing a bullit dash: the power focused Break-Shift and speed focused Bullit-Shift. Folks who are more fond of sexy visual flourishes and style over gameplay substance may still get a kick out of this, but if you prefer something a bit more meaty and satisfying it will likely leave you feeling under-nourished.Similar to its predecessor, Luminous Avenger iX 2 stars Copen as its main player character. Then there’s the pretty limited amount of overall content, allowing you to plow through in less than a handful of hours yet even within the first hour or so you’ll really start feeling the lack of variety as you dispatch more and more enemies without much room for changing things up and keeping them fresh. Nope, you can request a heal at any time, even if it does ruin your combo multiplier. The ever-present ability to heal at any time is a bit weird, and actually feels like a bit of lazy design where the stages weren’t tuned well enough to place heals a bit sparingly and push players to do well enough to earn them. Challenge though, aside from simply trying to max out your rank and score?!? Not so much. Throw in a mix of quick dashes, some tricky traversals at times to get at secrets, a powerful auto-targeting attack you’ll need to get well-acquainted with, and a powerful and somewhat cinematic special and there’s no shortage of flair to be found here. It’s hard not to marvel at it as things get rolling, and there’s even a fair amount of excitement initially when you start wielding your buzzsaw-like weapon and bisecting your enemies with a vengeance. More than anything else with the Luminous Avenger titles, you could never say they aren’t visually stunning with their pixel art. ![]()
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